Director:
Mamoru Oshii
Intrigue, giant hard sexy mecha, a sophisticated storyline
and visuals and cinematography worthy of any art house film
give "Ghost in the Shell" a place in my classic
Japanime movies list. In 2029, humans and machines have mingled
to the point where it is hard to delineate the difference
between them. Some, like members of a special division of
the police force, have become cyborgs, their minds existing
as "ghosts" in their synthetic bodies, or shells.
"Ghost in the Shell" starts out like a simple police
investigative thriller: sudden acts of murderous violence
break out all over the city, suspected to be the work of a
criminal mastermind known only as the 'Puppet Master'. He
(or she) is so known because of his insidious ability to download
into and control the minds of victims, causing panic among
the "true" humans of the city. As Motoko Kusanagi
and her partner Banteo (cyborg members of Section 9) investigate,
they discover that secrets are being kept by organizations
that were meant to help them, such as the mysterious Section
6. Motoko finds herself a target of the Puppet Master, but
in the final confrontation will be something that no one,
not even Motoko herself suspects.
"Ghost
in the Shell" continues the tradition of screwing with
the viewer's mind by exploring complex issues: in this case,
the idea of intelligence, humanity and the concept of the
'soul'. The film examines the state of mankind's humanity,
where its place is in light of the almost uncontrollable advancement
of technology. The line between what is real, and what isn't
is blurred, the more that science becomes magic, and the more
technology seemed to verge on accomplishing what was once
believed to be only the jurisdiction of some divine entity.
And if that doesn't grab you, then the exquisite animation
will.
It's
hard to imagine that one could create such levels of detail
(and in some cases, gory detail) without the use of computer
animation. It seems more real than real itself, from the mundane
depiction of the city in the rain, to the hard chrome of the
giant mecha at the end. And as always, the ambient music score
is excellent.
It's amazing that the film can explore and accomplish so much
in such a short time (well, seems short to me anyway). Animation
seems peculiarly suited to explore things that live action
cannot - for one thing, its hard to imagine an actor can be
torn to shreds without a flicker of pain contorting his features
and still view the situation with a dispassionate detachment.
Awesome and awe-inspiring.
Eden
Law
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